Pirates of Mystara Interactive Map
The Five Shires
Humans (
and other races) call them “halflings”, and tend not take the little folk too
seriously. They look like children, so they get treated like children –
distrusted, underestimated, or plain ignored.
But there’s
much more to the Hin (as the halflings call themselves) than petty thievery and
childish pranks. They are a tough, mature people, proud of their legacy of centuries of survival in the face of
indifference and outright persecution from other races.
The only
crime in the Shires the hin turn a blind eye to is smuggling of goods in and
out of Shires in excess of the amounts approved by the Sheriffs.
The
Sheriffs want to keep the prices of the finite resources of the Shires high in
the Known World outside by rationing exports such as gems, gold, and precious
metals mined in the Black Spires. The Sheriffs also fear that a gold rush or
similar influx of undesirables seeking to grab what they can of the riches of
the Shires will occur if the world around ever learns of the true plenty of the
Shires.
Individual
hin usual find such imported goods as silks, exotic fruits, perfume, and strong
drink to be overpriced and in far too skimpy supply. The Shires are a small,
out of the way market considered unimportant by most human merchants except as
a source of plentiful foodstuffs, so the hin trade for and bring in their own
supplies usually by means of halfling pirates. The pirates act as freebooters
who are largely ignored by the Sheriffs to go between merchants in Darokin and
Ierendi, Since the rise of the Black Baron, the illicit trade with Karameikos
has dwindled considerably. Smuggling is widespread and persistent among hin and
is centred in the port of Tothmeer.
NAVY
The Shires
has a small but vigilant navy. If there were no Hin pirates, the navy would be
too small to maintain the halfling claim to the Shirecoast waters. The Hin navy is far too small to wage any aggressive naval
warfare against any other nation, but as a defensive force, given the stormy,
rock-studded waters and the Hin Pirates, it is adequate. Naval ports are
Shireton itself, Shireton Port, Thantabbar, Tothmeer, and Rollstone Keep.
Commanded
by experienced captains and crews loyal to the Sheriffs, the Hin navy consists
of 2 war galleys, 4 very old large galleys, 2 small galleys, and 12 small
sailing ships. Another dozen or so old battered sailing ships can be
commandeered or hauled out of beached retirement in wartime, but no new ships
are presently being built.
The war
galleys are equipped with rams and modern, top of the line artillery. They are
the Hinwrath and the Pride of the Shires, and they are usually at port: one in
Thantabbar and one in Tothmeer, sailing only in response to clear threats.
The old
large galleys are clumsy and lack hull armour but is compensated by loading
them with cannons. They are The Tempest, The Shiresword, The Hin Storm and The
Steel Wind.
The small galleys are the Barracuda and the Swordfish.
The small
sailing ships are The Sea Lion, The Shire Dragon, The Hin Trident, The Deep
Serpent, The Black Shark, The Dagger Octopus, The Scorpion Crab, The Toth
Arrow, The Shireton Sword, The Shireshield, the Wave Striker and The Flame
Sword.
Hin navy
ships are known for their fearless seamanship in storms and their devastation
artillery, but the navy as a whole is laughably small in both ship size and
numbers.
Navy
Size
Total
ships: 20
Waship: 2
Galleys: 6
Sailing Ships: 12
PIRATES
PIRATE LORD:
Mungo Ship Shearer
Halflings
may be known to the folk of other lands as cute little child-like creatures,
but to seafarers and coastal dwellers in the western Grand Duchy and the Empire
of Thyatis, in particular, they have a darker reputation.
Halflings
are cheerfully reckless sailors. The more evil or angry Hin, those who seek
revenge, or those on yallara (Hin word for wanderlust) who simply love the sea
and crave adventure, become pirates. Halflings are bold pirates, daring pirates
and widely feared pirates.
Halflings
reserve their special bloodlust and aggressive feelings for their meetings with
Thyatian vessels because of the long ago seizure of halfling lands, ports, ang
halfling ships in them by the Empire of Thyatis.
Vessels of
other nations have good reason to fear the pirates of the Shirecoast. Unless a
ship is approaching halfling waters is
crewed by halflings or closely escorted by ships of the Navy of the Shires, it
will be narrowly inspected, probably several times, by tiny, swiftly racing,
battered and tattered pirate boats.
Most hin
pirates are halflings of 2nd to 6th level. They are
always armed with slings and carry 20 or so sling stones. These are carried in
a cloth bag so they can easily let go if their owner ends up in the water. Such
a bag also does 1d4 bludgeoning damage being used as a black jack like weapon
at close quarters. Most hin pirates also bear 1-3 daggers which they are adept
at throwing, and a curved cutlass.
All types
of weapons a halfling can use will also be found throughout a typical pirate
crew, including flintlock pistols. Most pirates are adept at ramming, sailing
in rough seas and rocky waters, and leaping from rail or rigging safely onto
another ship. Many Hin pirates ships carry rickety homemade catapults to hurl
rocks, rubbish, or even dead orc corpses on to the decks of ships they engage.
A halfling
pirate crew will often include a scattering of humans, for the ranks of the
halfling pirates are a refuge for outlaws and shady characters of all the
coastal lands. A pirate crew will also have at least one beautiful human or
elven maiden. Sometimes these “ladies” are captives taken at sea, and sometimes
they are prisoners rescued from the Black Eagle Barony or other captors. Some
have come to join the pirates at an early age themselves. Whatever her origin,
every self-respecting him pirate crew will have its “lady”.
The pirates
do not molest or mistreat their ladies; any pirate who does is immediately
invited to swim to shore even if shore is two days hard sailing away. They
revere them and shower them with riches and attention, such as massages,
perfumed baths, and careful hairstyling. The “Lady” of a crew is sort of a
mascot; even if a bloodthirsty bladeswinger herself, she will slowly come to
realise that the object of every halfling pirate crew is to find here a
faithful mate with whom she can be happy, and set her up in a wealth somewhere
along the coast.
A Halfling
crew usually presents a most comical appearance. Their plundered finery rarely
fits and is rarely worn properly. A hairy, bearded, fat male halfling may
appear at the rail clad in the silk face-veil and coin-adorned brassiere of an
Ylari dancer with a finely-embroidered noble’s vest from Thyatis. He may have a
hat tied on with silk ribbons and beneath it the finest diaphanous white silk
gown available in the Grand Duchy, all worn over leather shorts and high
sea-boots, both studded with rusting and battered armour plates.
Many
pirates bedeck themselves with so many gems and pieces of hanging or pinned on
jewelry that they jangle and chime with every step. Others use captured make up
to paint their faces in wild patterns or draw scary deaths heads or gruesome
disease like symptoms on themselves. Hin dislike tattoos but trye to duplicate
their efforts with such make up. In a word, Hin pirates are fun.
Most
halfling pirate ships are small old battered sail ships. Pirates seizing a good
ship (hin pirates prefer to board and plunder, not ram and burn other vessels)
will often give their old, leaking hulk to the crew they defeated to try to
nurse back to land.
There are
120 or so seaworthy pirate ships, with about a quarter of those constantly
active. The most famous active pirate
crews are those headed by Red Rory Hackskull, “the halfling as tall as a
dwarf,” who sails out of Muldair’s Rock and has a secret refuge elsewhere.
The
legendary she pirate Loberlinn, now a Higher Master, was the most successful
pirate of the last twenty winters; not only him still speak of her. Before
Loberlinn, the pirate Black Adder Swiftbrand was famous, but he perished with
all his crew when Thyatian ships armed with fire hurling catapults boxed him in
and set his ship afire, although his blazing ship rammed and sank or set afire
three others before it finally floundered.
Before
Swiftbrand there as Jenkin Firebeard and the Nightstriker, Bross Lotsotricks
Hillhallow. Many are exciting stories of bloody battles, daring raids, and long
chases across the seas that the hin pirates of now-gone days have left behind
in taverns of all the coastal lands. They’ve left lots of treasure; lost,
hidden and never reclaimed when they sailed away and met death, or just
forgotten at some stopover. Human adventurers hoping to find quick riches
sometimes risk a quick run to explore this or that remote rock off The
Shirecoast looking for buried treasure. And some have found it. Most searchers
simply don’t return; the storms, treacherous shoals, and the pirates, see to
that.
A typical
halfling pirate crew will be 30-40 strong with perhaps 2-5 of their number
non-hin (almost all of these will be human males). Magic users and clerics are
rare on the seas although clerics willing to heal wounded pirates in return for
rich offerings can be found at most of the ports that the pirates take refuge
in.
Halfling
ships are always crammed with casks of beer and drinking water and lots of food so that they can stay at sea for long
runs. Contraband must often be stored on deck to take its chances in heavy
seas.
The use of
fire-pots and fire-darks, as well as darts that carry fine cord to establish a
line that pirates can swarm across to another ship, are fairly common. But most
halfling pirates still depend on nimble sailing, savage sword work, and
accurate slinging to carry the day.
Most pirate
crews take five or size prizes a year and may raid a Thyatian harbour or put
ashore in the Black Eagle Barony for a little brigand0work once a summer as
well.
The
sheriffs of the Shires simply pretend that there are no halfling pirates. The
Navy of the Shores protects some legitimate vessels against attacks in waters
claimed by the Shires. All pirate vessels are assumed to be crewed by desperate
or evil foreigners under the sway of
dastardly Karameikan raiders serving Baron Von Hendriks, or lawless renegade
Ierendi sailors. Vessels crewed by hin must be legitimate shippers of one sort
or another, not pirates.
The
Sheriffs know better, of course, but the existence of the hin pirates keep the
Shires secure against naval attack or marine blockade or dominance by a rival
nation, so the Sheriffs turn a blind eye to hin piracy. There are no laws
against piracy.
If the evil
growing in Shireton Port continues unchecked, or him pirates begin to raid
halfling ships or ports in the Shires, this easygoing policy may well have to
change.
The Navy of
the Shires will not support pirate vessels in attacks on foreign ships, but it
often attacks unauthorized “foreign raiders” who happen to be in hot pursuit of
a halfling pirate vessel that tried to bite off more than it could chew, or
rescues hin from a foundering pirate ship or shipwreck.
Hin pirates
are not strong enough to threaten nearby Kingdoms, but do hamper merchant
captains. Halfling pirates, in short, are no laughing matter, unless you’re a
halfing pirate.